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mine.gsh
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2000-09-09
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// defines Mine
////////////////////////////////////////////////////////////////////////////////////
// start wrapper - prevent multiple inclusions or recursive inclusions
//(this currently causes 'unrecognized preprocessor directive' warnings, until implemented)
#ifndef INCLUDED_MINE_GSH
#define INCLUDED_MINE_GSH
////////////////////////////////////////////////////////////////////////////////////
#include "defaults.gsh"
hierarchy Hcy_Decoy
{
file "objects\audio decoy.RIF"
name "audio decoy"
}
shape Shp_Mine
{
file "objects\mine.RIF" // temporary
name "mine" // temporary
}
shape Shp_Mineremote
{
file "objects\mineheavy.RIF" // temporary
name "mineheavy" // temporary
}
shape Shp_Minetimed
{
file "objects\mineplus.RIF" // temporary
name "mineplus" // temporary
}
hierarchy Hcy_enemy_mine
{
file "objects\enemy_mine.rif"
name "enemy_mine"
}
character Chr_enemy_mine : Chr_DefaultBaddie
{
turning speed 0 // doesn't turn
walking speed 0 // doesn't move
strength 2 // can absorb a small amount of damage
aim 0 // spot on!
sight angle 60 // in degrees
sight range 3 // in metres
hearing range 1 // in metres
aggression 1 // from 0 to 1
weapon standard mine
vision cone no
always cpu controlled yes
}
character Chr_Decoy : Chr_DefaultBaddie
{
turning speed 0 // doesn't turn
walking speed 0 // doesn't move
strength 2 // can absorb a small amount of damage
aim 0 // spot on!
sight angle 60 // in degrees
sight range 5 // in metres
hearing range 5 // in metres
aggression 1 // from 0 to 1
weapon decoy mine
vision cone no
always cpu controlled yes
}
character Chr_Mine : Chr_DefaultBaddie
{
turning speed 0 // doesn't turn
walking speed 0 // doesn't move
strength 2 // can absorb a small amount of damage
aim 0 // spot on!
sight angle 60 // in degrees
sight range 3 // in metres
hearing range 5 // in metres
aggression 1 // from 0 to 1
weapon standard mine
vision cone no
always cpu controlled yes
}
character Chr_Timed_Mine : Chr_DefaultBaddie
{
turning speed 0 // doesn't turn
walking speed 0 // doesn't move
strength 2 // can absorb a small amount of damage
aim 0 // spot on!
sight angle 60 // in degrees
sight range 5 // in metres
hearing range 5 // in metres
aggression 1 // from 0 to 1
weapon timed mine
vision cone no
always cpu controlled yes
}
character Chr_Remote_Mine : Chr_DefaultBaddie
{
turning speed 0 // doesn't turn
walking speed 0 // doesn't move
strength 2 // can absorb a small amount of damage
aim 0 // spot on!
sight angle 60 // in degrees
sight range 5 // in metres
hearing range 5 // in metres
aggression 1 // from 0 to 1
weapon remote mine
vision cone no
always cpu controlled yes
}
role Rol_enemy_mine : Rol_DefaultRobot
{
shape Hcy_enemy_mine
character Chr_enemy_mine
identifier "enemy_mine"
ai mine
limit 40 // damage done
destructibility Des_Explode
status display no
}
role Rol_Decoy : Rol_DefaultRobot
{
shape Hcy_Decoy
character Chr_Decoy
identifier "decoy"
ai mine
status display no
}
role Rol_Mine : Rol_DefaultRobot
{
shape Shp_Mine
character Chr_Mine
identifier "mine"
ai mine
limit 112 // damage done
destructibility Des_Explode
status display no
}
role Rol_Timed_Mine : Rol_DefaultRobot
{
shape Shp_Minetimed
character Chr_Timed_Mine
identifier "timed_mine"
ai mine
limit 112 // damage done
destructibility Des_Explode
}
role Rol_Remote_Mine : Rol_DefaultRobot
{
shape Shp_Mineremote
character Chr_Remote_Mine
identifier "remote_mine"
ai mine
limit 112 // damage done
destructibility Des_Explode
}
////////////////////////////////////////////////////////////////////////////////////
// end wrapper - for preventing multiple or recursive inclusions
#endif // !INCLUDED_MINE_GSH